NutriCamp
Mini-game · Mascot Grove

Fruit Brawl.

A bite-sized auto-battler, best of three rounds. Pick your mascots, set them on the 3D board, hit Fight. They do the rest, moving, attacking, casting abilities while you watch. Squad grows each round (2 → 3 → 4); first to two round wins takes the match.

5 × 6 tilted board Best of three ~15-second rounds
Auto-battler · Play in NutriCamp
Zest
Berry
Spike
Sunny
Mellow
Crunch
How it works

Plan, fight, match.

Three beats to a Fruit Brawl, repeated three times.

01

Plan

Round 1 picks 2 mascots, round 2 picks 3, round 3 picks 4. Place them anywhere on your green half of the 5 × 6 board. Front row absorbs hits, back row pokes.

02

Fight

Combat is automatic. Each mascot finds its nearest enemy, glides toward it, and attacks when in range. Faster mascots act more often.

03

Match

Win a round, score a pip. First to 2 wins the match. A 2-0 sweep skips round 3 entirely. Abilities fire once a mascot has landed or taken enough hits, and the gold pip bar above each mascot fills as it charges.

Star tier ladder

Your mascots get stronger as you raise their stars.

Stars come from the regular Grove progression. The same tier you see in the locker drives the stats and ability potency in the brawl.

★ ☆ ☆ ☆

Seedling

65% HP · 55% ATK · 60% DEF
Basic ability. Starter potency.
★ ★ ☆ ☆

Sprout

85% HP · 80% ATK · 85% DEF
Solid ability. Most enemies start here.
★ ★ ★ ☆

Rooted

Baseline stats · 100%
Upgraded ability. The values shown in the roster below.
★ ★ ★ ★

Legendary

130% stats · +1 SPD
Ultimate ability. Stronger heals, bigger AOE, more stacks.
Quick rules

Five lines, one match.

Everything you need to know before you place your first squad.

1

Best of three

Squad grows each round (2 → 3 → 4). A 2-0 ends the match early.

2

Your green half

Pick mascots and drop them anywhere on the bottom three rows. Drag to reposition, tap to remove.

3

Hit Fight

Combat runs itself. Mascots find the nearest enemy, move toward it smoothly, and attack when in range.

4

Charge up

Every hit a mascot lands or takes charges the gold pip bar. Fill it and that mascot unleashes its ★ ability.

5

First to two

Two round wins takes the match. Wins earn XP and Fruit Tokens back at the Grove.

6

Nothing to lose

Your mascots never lose tier, buffs, or stars from a Brawl. The Grove is safe.

Stat key: ♥ HP ⚔ Attack 🛡 Defense 🎯 Range ⚡ Speed 👟 Move

The Roster

Each mascot shown at ★ ★ ★ Rooted baseline · stats scale with star tier
Sunny
Sunny
SUPPORT
The original sunshine.
80
HP
10
ATK
🛡
3
DEF
🎯
3
RNG
5
SPD
👟
3
MOV
Sunbeam ⚡ 4 hits

Heals the weakest ally for 25% of its max HP.

Berry
Berry
MAGE
Sweet on every salad.
65
HP
27
ATK
🛡
2
DEF
🎯
3
RNG
4
SPD
👟
3
MOV
Seed Burst ⚡ 5 hits

Fires 3 seeds at 20 damage each, piercing DEF.

Mellow
Mellow
ASSASSIN
Chill, ripe, ready.
65
HP
13
ATK
🛡
2
DEF
🎯
1
RNG
7
SPD
👟
5
MOV
Slip & Slide ⚡ 5 hits

Dashes to the furthest enemy and slams it for 2× damage. Landing a kill resets the meter and re-triggers the dash, chaining on every kill.

Crunch
Crunch
TANK
A bite a day.
130
HP
12
ATK
🛡
6
DEF
🎯
1
RNG
2
SPD
👟
2
MOV
Core Shield ⚡ 4 hits

Grants +15 DEF to all allies for 5 turns.

Pop
Pop
DPS
Many small wins.
75
HP
23
ATK
🛡
3
DEF
🎯
3
RNG
4
SPD
👟
3
MOV
Cluster Volley ⚡ 5 hits

Tosses 3 grapes at 10 damage each, spread across foes.

Slice
Slice
AOE
Stay hydrated, stay legendary.
95
HP
17
ATK
🛡
4
DEF
🎯
2
RNG
3
SPD
👟
3
MOV
Cool Splash Passive

Passive · every hit also deals 70% splash damage to all enemies within 1 tile.

Fuzz
Fuzz
BRUISER
Soft on the outside, sweet underneath.
130
HP
20
ATK
🛡
4
DEF
🎯
1
RNG
2
SPD
👟
3
MOV
Fuzz Buffer ⚡ 3 hits

Raises a guard for 3 turns: takes 60% less damage and reflects 30% of any RNG ≥ 3 attacker's hit straight back at it.

Spike
Spike
BRUISER
Bold crown, kind core.
95
HP
25
ATK
🛡
3
DEF
🎯
1
RNG
4
SPD
👟
4
MOV
Pineapple Slam ⚡ 2 hits

Next 2 attacks deal +60% damage.

Zest
Zest
SNIPER
Tiny seeds, big energy.
55
HP
32
ATK
🛡
1
DEF
🎯
5
RNG
2
SPD
👟
4
MOV
Vitamin Burst Passive

Passive · the first time a melee foe hits it, turns invisible for 4 turns. Once per battle.

12
12
TRICKSTER MYTHIC
Counts to two and back.
120
HP
13
ATK
🛡
4
DEF
🎯
4
RNG
4
SPD
👟
3
MOV
Lucky Scarf Passive

Passive · swaps places with a long-range ally (RNG ≥ 3) at ≤ 50% HP and heals it 30% of its max HP. When 12 is defeated, it heals every living ally for 10% of their max HP.

Bubu
Bubu
MAGE MYTHIC
Always packed, never hurried.
75
HP
26
ATK
🛡
2
DEF
🎯
4
RNG
3
SPD
👟
3
MOV
Brain Freeze ⚡ 3 hits

Hits its target for full damage and stuns it for 4 turns. Default form when 12 is not on the team.

Andrew
Andrew
BASTION MYTHIC
Slow days. Long streaks.
100
HP
9
ATK
🛡
7
DEF
🎯
1
RNG
1
SPD
👟
2
MOV
Streak Armor ⚡ 2 hits

Becomes immune to damage for 4 turns. Shell Form: on defeat, revives as a 70 HP shell whose burst cuts every enemy's healing −80% for 4 turns.

⚔️ 🛡️ 🌳

It's here. Brawl now.

Fruit Brawl is live in NutriCamp. Get the app, raise your Grove, draft a squad, and tap Fight. Your first match is one tap away.