Fruit Brawl.
A bite-sized auto-battler, best of three rounds. Pick your mascots, set them on the 3D board, hit Fight. They do the rest, moving, attacking, casting abilities while you watch. Squad grows each round (2 → 3 → 4); first to two round wins takes the match.
Plan, fight, match.
Three beats to a Fruit Brawl, repeated three times.
Plan
Round 1 picks 2 mascots, round 2 picks 3, round 3 picks 4. Place them anywhere on your green half of the 5 × 6 board. Front row absorbs hits, back row pokes.
Fight
Combat is automatic. Each mascot finds its nearest enemy, glides toward it, and attacks when in range. Faster mascots act more often.
Match
Win a round, score a pip. First to 2 wins the match. A 2-0 sweep skips round 3 entirely. Abilities fire once a mascot has landed or taken enough hits, and the gold pip bar above each mascot fills as it charges.
Your mascots get stronger as you raise their stars.
Stars come from the regular Grove progression. The same tier you see in the locker drives the stats and ability potency in the brawl.
Seedling
Sprout
Rooted
Legendary
Five lines, one match.
Everything you need to know before you place your first squad.
Best of three
Squad grows each round (2 → 3 → 4). A 2-0 ends the match early.
Your green half
Pick mascots and drop them anywhere on the bottom three rows. Drag to reposition, tap to remove.
Hit Fight
Combat runs itself. Mascots find the nearest enemy, move toward it smoothly, and attack when in range.
Charge up
Every hit a mascot lands or takes charges the gold pip bar. Fill it and that mascot unleashes its ★ ability.
First to two
Two round wins takes the match. Wins earn XP and Fruit Tokens back at the Grove.
Nothing to lose
Your mascots never lose tier, buffs, or stars from a Brawl. The Grove is safe.
Heals the weakest ally for 25% of its max HP.
Fires 3 seeds at 20 damage each, piercing DEF.
Dashes to the furthest enemy and slams it for 2× damage. Landing a kill resets the meter and re-triggers the dash, chaining on every kill.
Grants +15 DEF to all allies for 5 turns.
Tosses 3 grapes at 10 damage each, spread across foes.
Passive · every hit also deals 70% splash damage to all enemies within 1 tile.
Raises a guard for 3 turns: takes 60% less damage and reflects 30% of any RNG ≥ 3 attacker's hit straight back at it.
Next 2 attacks deal +60% damage.
Passive · the first time a melee foe hits it, turns invisible for 4 turns. Once per battle.
Passive · swaps places with a long-range ally (RNG ≥ 3) at ≤ 50% HP and heals it 30% of its max HP. When 12 is defeated, it heals every living ally for 10% of their max HP.
Hits its target for full damage and stuns it for 4 turns. Default form when 12 is not on the team.
Becomes immune to damage for 4 turns. Shell Form: on defeat, revives as a 70 HP shell whose burst cuts every enemy's healing −80% for 4 turns.
It's here. Brawl now.
Fruit Brawl is live in NutriCamp. Get the app, raise your Grove, draft a squad, and tap Fight. Your first match is one tap away.